When I look at the Networking tab I see nothing obvious in what the browser is sending in response to a press on those buttons.
However, inspecting the buttons reveals the following:
Previous: <button type="button" style="padding: 0px; width: 31px;" class=" x-btn-text" id="ext-gen41" title="Previous"></button>
Next: <button type="button" style="padding: 0px; width: 31px;" class=" x-btn-text" id="ext-gen45" title="Next"></button>
Any idea on where I would find the definitions of those two "id" items?
Results 11 to 16 of 16
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2019-04-03, 10:18 #11
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2019-04-03, 14:38 #12
SqueezeJS.Controller.playerRequest([JSON formattedCLI request])
> When I look at the Networking tab I see nothing obvious in what the
> browser is sending in response to a press on those buttons.
Whenever you press a button you should see a call to /jsonrpc.js. Click
the entry and more details (parameters, results etc.) should be shown on
the side.
> However, inspecting the buttons reveals the following:
>
> Previous: <button type="button" style="padding: 0px; width: 31px;"
> class=" x-btn-text" *id="ext-gen41"* title="Previous"></button>
> Next: <button type="button" style="padding: 0px; width: 31px;" class="
> x-btn-text" *id="ext-gen45"* title="Next"></button>
>
> Any idea on where I would find the definitions of those two "id" items?
These IDs are created on the fly by the JS framework being used (extjs).
There really is no easier way to see the requests than the networking
traffic as outlined above.
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Michael
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2019-04-03, 16:58 #13
Got it! Switched from Chrome over to Firefox and found it easier to see the requests being sent:
['button', 'jump_rew']
['button', 'jump_fwd']
Thanks.
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2020-11-18, 04:48 #14
Just been looking at the same thing and found this thread.
I have two players synchronised but I only want the volume adjusted on one of them.
Is this possible by this method?
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2020-11-18, 05:22 #15
SqueezeJS.Controller.playerRequest([JSON formattedCLI request])
That's a behaviour you can configure in LMS Settings/Player/Syncronization.
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Michael
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2020-11-18, 06:13 #16
Both players are set to "don't sync player's volume" and it does actually behave as expected.
It seems it is actually an issue with my Squeeze Commander synchronisation as it showed that the volume on the other player was changing when it was not.
Material Skin works OK though.
Thanks!