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Change volume independently of synced player

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    #16
    Originally posted by allwi View Post
    Yep, that's correct - I started a track, synchronised two players and then (will this one track was playing)
    1. decreased the volume of player A -> volume of player B not changed
    2. increased the volume of player A to 100% -> volume of player B not changed
    3. decreased the volume of player A to 75% -> volume of player B decreased by 1/4 of the previous volume
    4. increased the volume of player B by 1/3 (i.e. back to the previous level) -> volume of player A increased by 1/3rd to 100%


    I have 4 players in total but only tested this with two of them (because I can hear both of them easily from one room).
    I will test this with the other players and rebuild LMS/the players to get a clean start (I enabled and disabled several plugins like group player. Not sure, if there are some artefacts left).
    I will let you know when I have a clear understanding and reproducible behaviour - or when I solved the issue after a clean install.

    As said before: Many thanks for your help!
    a couple of random thoughts:

    step #2 took the player to 100%, then the volume sync engaged. I wonder if 100% has something to do with it (i.e. what if it was 90%)?

    I wonder what would happen if you set each player to "fixed volume", then back to variable. Maybe that would "reset" the bunch of rouge bits that are causing this? Settings->player->audio->volume control (Checking, I see this is available on my touch, but not radio or boom, is it available on squeezelite players?)

    Jim
    .

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      #17
      To check whether something is messing with the server.prefs that controls sync behaviour
      Look at server.prefs for each player
      syncPower
      syncVolume

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