> can you explain what the logging => 0, setting does?
That's something plugin specific. Without looking at what exactly it
does I'd say it has nothing to do with the LMS logging infrastructure.
> and what are the benefits of the second statement starting - my $log =
> Slim::Utils::Log->addLogCategory({
That's the logging which can be controlled from
Settings/Advanded/Logging. It's part of LMS' logging and shows up in its
server.log file.
> Does this give the capability of viewing the log from within the
> settings page? and will it handle housekeeping the log size?
Yes.
> I am thinking of switching the helper binary to a 3rd party binary as
> this ticks all the boxes feature-wise, whilst also being a smaller and
> faster binary. I have been speaking to the developer of this and he
> tells me that I can make the binary behave dynamically by allocating a
> port and communicating that way. To do this properly means I would need
> to identify an unused port for each instance that is running, and assign
> this when a player starts. Is there anything in the slimserver codebase
> that would assist in doing this, either port allocation or storage?
I don't think there's anything helping you with this. You could try to
open a socket on each potential port to check for its availability.
That's something plugin specific. Without looking at what exactly it
does I'd say it has nothing to do with the LMS logging infrastructure.
> and what are the benefits of the second statement starting - my $log =
> Slim::Utils::Log->addLogCategory({
That's the logging which can be controlled from
Settings/Advanded/Logging. It's part of LMS' logging and shows up in its
server.log file.
> Does this give the capability of viewing the log from within the
> settings page? and will it handle housekeeping the log size?
Yes.
> I am thinking of switching the helper binary to a 3rd party binary as
> this ticks all the boxes feature-wise, whilst also being a smaller and
> faster binary. I have been speaking to the developer of this and he
> tells me that I can make the binary behave dynamically by allocating a
> port and communicating that way. To do this properly means I would need
> to identify an unused port for each instance that is running, and assign
> this when a player starts. Is there anything in the slimserver codebase
> that would assist in doing this, either port allocation or storage?
I don't think there's anything helping you with this. You could try to
open a socket on each potential port to check for its availability.
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