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View Full Version : Alarm volume on synced players



JJZolx
2010-07-24, 08:34
Alarms play on all synced players, but is the alarm's volume setting applied to those players or do they play at the existing volume level?

erland
2010-07-24, 10:19
Alarms play on all synced players, but is the alarm's volume setting applied to those players or do they play at the existing volume level?

Are alarms really supposed to play on all synced players ?
I'm not sure I like to wake up the whole house at 6am just because all the Squeezeboxes were used in synced playback the day before.

JJZolx
2010-07-24, 10:58
Are alarms really supposed to play on all synced players ?
I'm not sure I like to wake up the whole house at 6am just because all the Squeezeboxes were used in synced playback the day before.

As long as I can remember, they have always worked that way.

Maybe an additional alarm setting to unsync the player before firing the alarm would be a good idea. I'm not sure I've seen anyone mention the current way as a problem, though. My guess would be that most people don't usually keep bedroom players synced to others.

erland
2010-07-24, 11:20
As long as I can remember, they have always worked that way.

Maybe an additional alarm setting to unsync the player before firing the alarm would be a good idea. I'm not sure I've seen anyone mention the current way as a problem, though. My guess would be that most people don't usually keep bedroom players synced to others.

If I remember correctly there was some discussions regarding this when investigating the Radio alarm problems. The problem with the Radio alarm is that it's partly implemented on the client side where no synchronization exists, the result could be a pretty complex scenario where the alarm state on the client side isn't synchronized between the different devices. This issue of course doesn't exist on the IP3K based devices where the whole alarm handling is implemented on the server, possibly with the exception of the Boom which I'm not sure if there are some client side logic involved.

What should happen when you turn off a synchronized alarm ? Should it only turn of the local player or should it turn off the alarm in all rooms ? Just because I'm awake doesn't mean all the other people in the house are. What if one person hits sleep and another hits off ?

I'm guessing most people don't use alarm together with synchronized devices. If there is someone that uses this and reads this thread it would be interesting to get some information how it works and how they use them.

JJZolx
2011-06-14, 23:34
I'm guessing most people don't use alarm together with synchronized devices. If there is someone that uses this and reads this thread it would be interesting to get some information how it works and how they use them.

I generally keep three or four players around the house synced. I live alone, so it doesn't matter that the other players play the alarm. In fact, since I generally leave the alarm running instead of turning it off, I prefer it.

Mnyb
2011-06-14, 23:43
All synced players go off if one player has an alarm, all nowplaying pl get replaced with the alarm pl .

Volume ?

There is a sync option to sync volume controls too ? I never used that .
Therefore I don't know what happens then.

Proposed experiment sync volume and set an alarm and see what happens .

I assume that players with locked volume does not deviate from 100% .

Imho the current volume sync is a little primitive and not really useful.
It should be a "master volume" and also an individual volume for each client type off control.

Example it is a very rare occasion that 50% squeezebox volume on your boom and Touch produces exactly the desired spl in each location, so you really need to offset them sometimes