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View Full Version : passback in INPUT.List



mherger
2005-08-18, 09:32
I'm working on the shoutcast plugin to have it use INPUT.List instead of
it's own routines. It's working pretty fine so far, but I'm having a
problem with the stream list refresh feature: this used to be triggered by
the REW key (jumb_rew). But this key doesn't trigger the passback in
INPUT.List. I'm successfully using play and add, pause would work, too.
But pressign rew/fwd doesn't do anything. Is this a bug or by design?

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Michael

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kdf
2005-08-18, 09:59
Quoting Michael Herger <slim (AT) herger (DOT) net>:

> I'm working on the shoutcast plugin to have it use INPUT.List instead of
> it's own routines. It's working pretty fine so far, but I'm having a
> problem with the stream list refresh feature: this used to be triggered by
> the REW key (jumb_rew). But this key doesn't trigger the passback in
> INPUT.List. I'm successfully using play and add, pause would work, too.
> But pressign rew/fwd doesn't do anything. Is this a bug or by design?

They are not currently mapped, so they would call jump_fwd or jump_rew functions
in INPUT.List. Since those are not used, you could map them to an exit or
passback. I'll have to leave the 'design' response for Moser. I'm not sure
what the original design intent was for those buttons.

-kdf--
NOT a Slim Devices employee

mherger
2005-08-18, 14:09
> They are not currently mapped, so they would call jump_fwd or jump_rew
> functions
> in INPUT.List. Since those are not used, you could map them to an exit
> or passback. I'll have to leave the 'design' response for Moser. I'm
> not sure what the original design intent was for those buttons.

Thanks for the information. I'll wait for Robert's help - or simply
replace the button by an additional menu in the top level...

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Michael

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Grotus
2005-08-24, 21:22
Michael Herger blurted out:
>> They are not currently mapped, so they would call jump_fwd or
>> jump_rew functions
>> in INPUT.List. Since those are not used, you could map them to an
>> exit or passback. I'll have to leave the 'design' response for
>> Moser. I'm not sure what the original design intent was for those
>> buttons.
> Thanks for the information. I'll wait for Robert's help - or simply
> replace the button by an additional menu in the top level...
>

I'm not sure why I left those out, possibly to allow continued ability
to ffwd/rew while doing other things. Most likely it is just an oversight.

dean
2005-08-24, 22:00
PAUSE, FWD and REW should be left to control the audio, no matter
where you are when you are browsing around. (The only exception to
this is in the player networking setup where they are used to skip
screens.)

On Aug 24, 2005, at 9:22 PM, Robert Moser wrote:

> Michael Herger blurted out:
>
>>> They are not currently mapped, so they would call jump_fwd or
>>> jump_rew functions
>>> in INPUT.List. Since those are not used, you could map them to
>>> an exit or passback. I'll have to leave the 'design' response
>>> for Moser. I'm not sure what the original design intent was for
>>> those buttons.
>>>
>> Thanks for the information. I'll wait for Robert's help - or
>> simply replace the button by an additional menu in the top level...
>>
>
> I'm not sure why I left those out, possibly to allow continued
> ability to ffwd/rew while doing other things. Most likely it is
> just an oversight.
>

mherger
2005-08-24, 23:34
> PAUSE, FWD and REW should be left to control the audio, no matter
> where you are when you are browsing around. (The only exception to
> this is in the player networking setup where they are used to skip
> screens.)

Ok, no problem for me. Since I added a "Refresh" menu in the player
interface there will be little need for that well hidden, always
forgotten button press in ShoutcastBrowser.

--

Michael

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