Been trying out Squeezeplay recently for the first time. I'm running the latest build for Windows on both XP and Win 7 32-bit, and have tried various audio interfaces including onboard audio. I'm running Logitech Media Server on Windows.
I expected the audio output from Squeezeplay into the Windows "kernel mixer" to simply be 24-bit, at the file sample rate, and with the volume control using simple truncation. This, I think, is similar to how the Squeezebox Touch operates, as well as various other software players eg Foobar - and it gives excellent technical results.
But something strange is going on, even allowing for a different design. Merely loading up Squeezeplay (even when not connected to a server) sends out a signal and raises the noise floor (quite high frequency, so sounds like a hiss) - if you are going direct into a power amp and using the Squeezeplay volume control you can hear this easily, or alternatively if you have your following analogue volume control high up. And in addition, analyzing the audio output with test tones, the output has added distortion and artefacts that players like Foobar do not have - albeit low in level.
Does anyone know if I'm doing something wrong? Or what the audio architecture/processing for Squeezeplay Windows is meant to be?
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2012-08-15, 17:11 #1
- Join Date
- Aug 2012
Squeezeplay (Windows) - Audio Output Issues?