So how do I make the jump from getting the text in VC++ to launching a squeezeplay? In visual basic, I would click on debug.
I tried following the Wiki but perhaps some video explanation would help me get quicker understanding. But I couldn't find anything on YouTube on editing Lua. Here's something about clocks using Notepad ++ (http://youtu.be/wznbvBuf8ys) but should I be using Notepad ++ instead of VC++?
Results 11 to 13 of 13
Thread: SqueezeBox University
2012-04-02, 03:00 #11
2012-04-02, 12:19 #12
I've never seen any working debugger, there might be one but I haven't found it. I usually just insert log messages in the code if I like to see what happens. Developing in lua is a lot more primitive compared to developing in VC++ and similar development environments.Erland Isaksson (My homepage)
Lead platform developer of ickStream Music Platform - A world of music at your fingertips
(Also developer of many plugins/applets (both free and commercial). If you like to encourage future presence on this forum and/or third party plugin/applet development, consider purchasing some plugins)
2012-04-22, 03:15 #13
Success!!! Finally DOOMSDAY is up in Squeezeplay. It doesn't do anything but I think I understand the principle now. Meta.lua seem to be the key file (see below how I substituted HELLO WORLD for DOOMSDAY). Also, I would recommend using Notepad++ from here:
rather than here (which just gave me a weird xml file when unzipped):
The trick seems to be replacing DoomsdayMeta.lua with HelloWorldMeta.lua.
By copying and pasting the wiki codes, it was easy, like Visual Basics. Hopefully one day, a YouTube video can be made and that would be the easiest way to explain this.