@pippin: Uhhh, then I have to excuse myself because I thought you were one of the server developers...
Anyways, I do appreciate your help, of course.
Could you, please, let me know how I can make this bug an official bug post so that the right people (server developer) could take care of it ?
Results 11 to 13 of 13
2012-05-05, 02:12 #11
- Join Date
- Feb 2012
2012-05-05, 02:55 #12
Register it at http://bugs.slimdevices.com unless there already is one registered.
Based on my previous experience, try to find some standard functionality that is affected by it and describe how it will affect normal users, if you only explain how it will cause problem in your home automation setup I suspect it will be considered to be a low priority bug which won't be fixed in the near future. Posting exact instructions how to reproduce it is also a good idea as it will make it easier for the developers to confirm and fix it.
It could be a good idea to post the link to the bug report in this thread also, to make it easier for people with similar problem to find it.Erland Isaksson (My homepage)
Lead platform developer of ickStream Music Platform - A world of music at your fingertips
(Also developer of many plugins/applets (both free and commercial). If you like to encourage future presence on this forum and/or third party plugin/applet development, consider purchasing some plugins)
2012-05-05, 10:31 #13
I read your description again and I still don't think it's unpredictable, it's exactly what I expected to happen, there are a few rules:
Rules for master players:
1. If nothing else happens, the master stays the master
2. If at least one player in the group is ON, the master will always be ON
3. If 2 is violated, the master will change to correct that, I would not expect this to be predictable.
We can argue whether sending feedback to the master is an error or not but quite frankly, I would be surprised if you'll get that bug fixed, there might even be a reason for the behavior.
However, I still don't see why that can't be handled. As I said a few times before: I'm actually DOING this in iPeng, I know it can be done.
I was wrong, serverstatus doesn't help you, you'd have to subscribe to the playerstatus for each player. This will assure you get notified when the sync assignments change so you always know which player is the master.
What I would do in your case (it's what I actually do in iPeng myself) is to send all commands that are not player settings (volume, sleep, power) to the master, not to the player you are controlling, this makes it predictable.---
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