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2010-01-19, 18:53 #81Junior Member
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SqueezePlay for Windows Mobile
Last edited by JAD1; 2010-01-19 at 18:54. Reason: adding a title
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2010-02-10, 00:01 #82
Hi guys
I think with the updated licensing of SqueezePlay you could possibly release binaries now?
http://forums.slimdevices.com/showth...t=74049&page=3
Cheers
LouisLouis
Last.fm
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2010-03-09, 14:42 #83Member
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2010-03-26, 08:40 #84Member
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2010-04-04, 09:59 #85Member
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Hi,
sorry, for the late answer, was a little busy in the last weeks.
Originally Posted by sle118
I can provide the binaries. I would like to avoid packing the lua scripts and the artwork (is that covered by the license at all?).
Maybe we can use the the Windows Squeezeplay as the base.
First I will have to port my patch to the current version (as far as I see, that is branch 7.6). I do not know how long it will take.
Rudolf
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2010-04-04, 22:41 #86Louis
Last.fm
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2010-04-05, 11:41 #87Member
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Ok, the update to the new code was quite painless (I stayed on the 7.5 branch for now). But unfortunately I cannot reliably test on my WM phone, WiFi is not really working the connection over ActiveSync is unreliable.
It started a couple of times, sometimes it crashed the phone.
So if anyone is willing to try, I can send the binaries via eMail or maybe someone has some webspace? The files are too large for an attachment (750KB)
The process for getting the Lua/artwork is a little bit harder, the Squeezeplay nighlty build is somehow build on an older branch, so no point in using that as a base.
You would have to install TortoiseSVN(http://tortoisesvn.tigris.org/) and grab the code (SVN checkout) with follow URL:
https://svn.slimdevices.com/repos/jive/7.5/trunk/src
Head revision should be ok in the next days, if you want to go safe use revision 8679.
Apply the patch (in Explorer, Tortoise SVN -> Apply Patch) in the attached ZIP File, in the main directory (containing Jive.sln).
This is the same process as for building, the patch also contains the C code patches.
Open a cmd window go to the main directory:
mkdir deploy
cd squeezeplay/VisualC
postbuild deploy
This should gather all LUA files and the images in the deploy folder (the script changes the current working directory so don't be confused).
Copy the exe and the DLLs to the deploy folder, then copy the whole folder to the WM device (e.g. \program files\squeezeplay) start the exe.
It will take a while (1-2 minutes) to start. If something goes wrong post the content of the stdout.txt file that is generated next to the squeezeplay exe.
Rudolf
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2010-04-05, 22:48 #88Member
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Hi,
i would be happy to test your files. Could you send me a mail with the patch?
p.schlarb at schlarb-it.de
how i have to resize the images?
Thanks
Phil
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2010-04-06, 12:05 #89Member
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Hi,
I forgot to attach the patch in the last post.
I uploaded the binaries and the patch to a file hoster now.
http://ul.to/l5467x
So if anybody wants to try, grab it.
Rudolf
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2010-04-13, 05:37 #90Member
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Squeezeplay on Windows Mobile, Touch Skin
I successfully completed the necessary steps to launch SqueezePlay on my good old HTC Universal, which has been collecting dust for a while now.

The first time Squeezeplay launched, I was directed to "SetupWelcomeApplet", which allowed me to specify the interface language.
Once the language was selected, the player selection applet was called. For some reason, it could not detect my server and gave me a PIN to register in Squeezenetwork. After a bit of research on the SqueezeNetwork page, I realized that PINs are no longer in use.
So I rebooted my WM phone and connected to my server using Internet Explorer just to make sure the WiFi connection was correctly setup. I launched Squeezeplay again and this time, the server was properly recognized!
Skin selection is picky and may lead to application crash so be careful with that.
This is as much time as I can put in for today, but this is good achievement, thanks to the executables and the clear instructions. This is certainly a terrific addition to my system, which has 2 Receivers, a Duet controller and a few PC's running Softsqueeze.
My HTC Universal has a resolution of 640x480, so my next efforts will likely be geared towards customizing a skin that suits my tastes. I had some issues doing this in the past for the desktop Squeezeplay, so I hope things will go smooth.
Once again, Rudolf, thank you for initiating this.


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