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  1. #11
    Ok, so I've got it built, but it doesn't seem to work off-the-bat.

    Code:
    210447:340040 ERROR (...SqueezePlay\src\Debug\lua\jive\net\NetworkThread.lua:157
    ) - error
    Repeats in the window as it tries to Connect to Squeezebox.

  2. #12
    Senior Software Engineer - Logitech/Slim Devices
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    That's a bug in the Windows version, I'll try to get around to fixing that today.

    Richard

  3. #13
    Cool, let me know! I'm fairly certain that the copy I checked out last night couldn't possibly be the latest version. Seemed like a bunch of test stuff, but half the actual features (Such as the about page) are missing. I'm not sure if that's standard or what, but it just seemed very unpolished.

    Code:
    svn co http://svn.slimdevices.com/repos/jive/trunk/squeezeplay
    Was this the wrong place to get it?

  4. #14
    Junior Member
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    Quote Originally Posted by dean View Post
    On Apr 8, 2008, at 2:24 PM, radish wrote:[color=blue]
    Richard is working hard to add local playback capability to all
    supported platforms (Squeezebox Controller, Windows, Mac & Linux
    desktops, etc...), and precompiled binaries won't be far behind.
    Now this is fantastic news. My main interest in SqueezePlay is to be able to use the same interface on my desktop as I use in the lounge room.

    I'm not terribly interested in the GUI stuff, though it does look slick. My main interest would be having a headless, standalone playback engine, then use the web interface to control it.

    I have a couple of preferred requirements though:
    * Play nice with sound servers (like PulseAudio being used with the next Ubuntu release) so that other apps can still generate sound
    * Synchronization -- PulseAudio apparently does good latency measurement, so this should be achievable. I've had little success with the other playback engines this way.
    * Integration with GNOME so that I can use the multimedia keys on my keyboard. I said I wanted to control it via the web, but I find these keys really useful. At the least I want pause/play, but ideally also track skip/rewind.

    Look forward to seeing and testing this!

  5. #15
    Senior Member
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    Quote Originally Posted by rtitmuss View Post
    That's a bug in the Windows version, I'll try to get around to fixing that today.

    Richard
    Has this been fixed yet as I get a constant stream of these errors?

    Tried 7.0 and 7.1 versions of Squeezeplay on SqueezeCenter 7.01.

    Which one should I be trying to use?

  6. #16
    Additionally- will the squeezeplay software support rhapsody? (softsqueeze does not at the moment)

  7. #17
    Senior Software Engineer - Logitech/Slim Devices
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    Quote Originally Posted by MillmoorRon View Post
    Has this been fixed yet as I get a constant stream of these errors?

    Tried 7.0 and 7.1 versions of Squeezeplay on SqueezeCenter 7.01.

    Which one should I be trying to use?
    Sorry for the delay, I have just fixed this bug today. Try the 7.1 version.

    Richard

  8. #18
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    **edit - oh, I should note, the revision I checked out from SVN was 2445**

    Hi - just downloaded / tried to compile squeezeplay on windows (VS 2005), and have a few questions after getting some errors:

    Is the directX sdk still a requirement for building? It's not mentioned in the build instructions, and I had the impression from http://forums.slimdevices.com/showth...t=40843&page=3
    that it was no longer necessary, but I got a few errors relating to not being able to find dsound.h...

    Similarly, the build instructions don't mention needing nasm, but I got an error about not being able to find nasmw.exe... does this need to be installed as well? Should the build instructions be updated to mention both of these as requirements, or is this simply some sort of problem with my particular setup?

    Oh, and I had one last error - src\squeezeplay\src\audio\decode\decode_wma_win_DM OWrapper.cpp was not found. The build I got from SVN seems to have a "decode_wma_win.c", but no "decode_wma_win_DMOWrapper.cpp"

    Here's the actual build log errors (just the relevant bits - I can post the whole thing if someone thinks it would be useful):

    1>------ Build started: Project: portaudio, Configuration: Debug Win32 ------
    1>Compiling...
    1>pa_win_ds.c
    2>------ Build started: Project: libFLAC_dynamic, Configuration: Debug Win32 ------
    2>Performing Custom Build Step
    2>'nasmw.exe' is not recognized as an internal or external command,
    2>operable program or batch file.
    2>Project : error PRJ0019: A tool returned an error code from "Performing Custom Build Step"
    1>c:\dev\projects\squeezeplay\src\portaudio_v19_13 60\src\hostapi\dsound\pa_win_ds.c(82) : fatal error C1083: Cannot open include file: 'dsound.h': No such file or directory
    1>pa_win_ds_dynlink.c
    1>c:\dev\projects\squeezeplay\src\portaudio_v19_13 60\src\hostapi\dsound\pa_win_ds_dynlink.h(62) : fatal error C1083: Cannot open include file: 'dsound.h': No such file or directory
    1>portaudio - 2 error(s), 0 warning(s)

    ...

    2>libFLAC_dynamic - 1 error(s), 0 warning(s)
    3>------ Build started: Project: squeezeplay, Configuration: Debug Win32 ------
    3>Compiling...
    3>decode_wma_win_DMOWrapper.cpp
    3>c1xx : fatal error C1083: Cannot open source file: '..\src\audio\decode\decode_wma_win_DMOWrapper.cpp ': No such file or directory

    ...

    3>squeezeplay - 1 error(s), 0 warning(s)

  9. #19
    NOT a Slim Devices Employee kdf's Avatar
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    are you trying to build 7.1 or 7.2? I believe 7.2 version is in the middle of audio support development, so DX may be required. The windows version of that isn't likely to work until later in the cycle.

    7.1 is building fine here (although resulting executable seems to have networking issues), with no need for dsound.h

    -k

  10. #20
    Senior Software Engineer - Logitech/Slim Devices
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    Yes, 7.1 should work fine. I am now working on getting 7.2 (with very pre-alpha audio support) compiling on Windows. I should have this working tomorrow.

    Richard

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