I have a couple comments about the time display on the Jive remote.
The tiny time display in the lower right corner of some screens does not agree with the system time. When I use the any of the clock screen savers, they shows the correct system time.
About a week ago, the block clock went from displaying smooth yet blocky characters to displaying characters made from little square blocks. I prefer the old font without the gaps between the blocks.
TD
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Thread: Time display
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2007-10-17, 23:32 #1Senior Member
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Time display
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2007-10-18, 12:07 #2
[SlimDevices: Jive] Time display
This will be fixed in an upcoming release. Richard's working hard on
merging in an updated kernel which will fix the real time clock and
give a big boost in performance. Probably a bit more than a week
before it hits the nightly builds.
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2007-10-18, 13:31 #3Senior Member
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2007-10-18, 13:38 #4Senior Software Engineer - Logitech/Slim Devices
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Well it's a completely new kernel (2.6.22) and a new toolchain. See http://svn.slimdevices.com/branches/....22/?root=Jive for the checkins.
Out of interest what are you doing?
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2007-10-18, 14:08 #5Senior Member
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So far, I've really done nothing. I've only had the remote since Monday so I'm just familiarizing myself with what modules and features have been compiled in, the boot process, etc.. I've never used an accelerometer before so I've been peeking at that in hopes of adding a few possibly useful features. I have hundreds of ideas of what I would like to do, but we'll see how many of them come to fruition.
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2007-10-18, 15:16 #6Member
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2007-10-18, 15:41 #7Senior Member
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I was thinking of some of those myself, including doing a playlist shuffle by shaking the thing (well why not?) and a ball-bearing-in-a-maze type of game. I've got as far as displaying raw accelerometer numbers in an applet, but I'm having a hard time relating these to actual motions.
I'm also at some point going to port the Lyrics.pm plugin to Lua, using the wheel to navigate the Lyrics, or maybe automatic scrolling (at last!).
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2007-10-18, 16:01 #8
I was thinking about this stuff too. This was one of the better links I found (can follow a couple others on from there) about the math of determining pitch, roll, yaw, and then on towards more complex gesture stuff, from Wii accels:
http://www.wiili.org/index.php/Motion_analysis
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2007-10-18, 16:15 #9Senior Member
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I was thinking of using gestures to control more rapid scrolling.
If a user could press and hold the middle "select" button, while tilting the remote forward or backward, you could scroll very quickly based on the how much you tilt the remote. It's not going to be precise, but it might faciliate flying through long lists or jumping whole letters in the alphabet.
Eh... It's an idea. Whether I can get it scroll fast enough or precise enough, is another matter.
By holding down the middle button, you enable the accelerometer for lists (I just need to check that holding the middle button doesn't already do something.)
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2007-10-18, 16:37 #10
Please do! That's a killer idea, especially as I use shuffle a lot ;-).
Some other interesting motions I was thinking would be useful:
1. clockwise rotation is Next Track
2. counter-clockwise is Previous Track
3. quick down-up pulls up the volume bar, and left/right lowers/increases volume
4. wave it around like a magic wand is random playlist
-=> Jim"well, she wasn't all of that, but she sure was some of that." -- BKlaas' college buddy

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