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  1. #1
    Junior Member
    Join Date
    Dec 2006
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    4

    picoreplayer - jivelite not starting

    Hi
    I've built a system using picoreplayer 3.22 and a 320x240 TFT touch screen.
    Following instructions at http://www.pughx2.com/picore320.html I've got the whole thing very close to working.

    Everything is fine except Jivelite, which presents a bit of a splash screen for a few seconds, then quits - and goes round this forever due to the loop in jivelite.sh.

    What I don't understand is why jivelite doesn't start.
    I see the LCD screen working - I can see the boot sequence on it
    I've tested the touch screen suing ts_calibrate.
    If the screen and touch screen are working, why would jivelite fail to start ?

    Can some kind soul explain reasons why Jivelite would quit after putting up the splash screen ?
    Thanks

  2. #2
    The linked instruction is only for a screen with resolution 480x320 your screen resolution is 320x240.
    That is the reason why jivelite can`t come up.

  3. #3
    Junior Member
    Join Date
    Dec 2006
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    4
    Hi
    I appreciate those instructions were for 480x320, and a different LCD panel - I changed the init string and dimensions to get output on my LCD panel.
    The LCD panel is displaying the blue/yellow/green init text as well as the piCorePlayer Jivelite splash screen (or at least 'piCoreP' of it) before it restarts.

    I would think I could build on this to get it working
    - Perhaps Jivelite is trying to use 480x320 graphics and failing, how do i change that to 320x240 without needing to run it first?
    - Perhaps Jivelite is looking for a missing lib, how do I get any debug info out of Jivelite ?
    - Are there instructions out there for 320x240 screens ? - I didn't find any
    Thanks

  4. #4
    You need to look for a 320x240 skin for jivelite. Perhaps this thread helps: link
    Then you have to implement it in pcp-jivelite.tcz and set this skin to the default value.
    The extension "pcp-jivelite__default-wavskin.tcz" from nowhinjing's instruction makes this automatically for you, you have to carry out the installation steps manually.

  5. #5
    Junior Member
    Join Date
    Dec 2006
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    4
    Unfortunately that link is old - and the project has been removed.
    I found QVGAbaseSkin, put that into the applets folder, also changed DesktopJiveMeta.lua to reference that as the default skin - but it still does the same. (I did backups and checked that the filesystem was as I expect after every reboot).

    If I put bad config or reference missing files, I get a change of behavior and JiveLite doesn't start, but if I have good files the behavior is the same.
    Every 3 seconds (due to jivelite.sh), JiveLite starts, display 'piCoreP' (which from the scale I would assume it's placing this top left of a virtual 640x480 screen).

    Is there any way I can get error codes or messages from jiveLite to indicate what the fault condition is ?
    Is there somewhere in JiveLite (separate from the framebuffer) that I need to specify the physical size of the screen ?
    Thanks

  6. #6
    Senior Member ralphy's Avatar
    Join Date
    Jan 2006
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    Canada
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    1,794
    Quote Originally Posted by saneangel View Post
    Unfortunately that link is old - and the project has been removed.
    It was moved to github.

    Quote Originally Posted by saneangel View Post
    Is there any way I can get error codes or messages from jiveLite to indicate what the fault condition is ?
    /var/log/jivelite.log

    Quote Originally Posted by saneangel View Post
    Is there somewhere in JiveLite (separate from the framebuffer) that I need to specify the physical size of the screen ?
    The screen size is defined in the skin.
    Last edited by ralphy; 2017-10-15 at 06:43.
    Ralphy

    1-Touch, 5-Classics, 3-Booms, 1-UE Radio
    Squeezebox client builds donations always appreciated.

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